![endless sky ships endless sky ships](http://endless-spoiler.tejat.net/img/ship/strong%20wind.png)
- #Endless sky ships generator#
- #Endless sky ships mod#
- #Endless sky ships mods#
- #Endless sky ships free#
This mod starts you on Greenrock with a trillion (10^12) credits and access to almost every ship and outfit in the game. This is a collection of 2x resolution sprites, for use by players with high DPI monitors or who increase the game's zoom factor above 100%. More like a tool rather than a plugin, this is used to create new systems as part of a map. All plugins should get added to this github page in order to be distributed when plugin-manager is finished.Īll plugins wanting to be considered for game inclusion will need to have this information: RFC category Github: "Endless-sky-plugins" is the central plug-in index for Endless Sky. Only listed here if it also has *some* part that is original. Useful for testing other mods.Ī compendium of other plugins.
#Endless sky ships mods#
Mods focused on improving an aspect of the gameplay such as sounds, visuals, usability, UI/UX, ship balance, etc.Īll Content, Cheat, or Godmode Mods, often allowing purchasing of every outfit in the game in one location. Mods which add weapons/outfits, new technology, and new ships Balanced, no cheater content, and don't have any major conflicts with existing storyline(s). Polished Mods that are good candidates for inclusion into the main game. As a word of note, any mod published here must have, at the very least, a First Contact mission.
![endless sky ships endless sky ships](https://media.moddb.com/images/games/1/46/45939/logo.jpg)
Mods that have (or intend to eventually have), a fully-fledged storyline. Mods designed by Michael Zahniser himself. *Note that these categories are not finalized.
#Endless sky ships free#
If you have a mod that you wish to post here, feel free to place it in the right category. This page will list some of the most popular mods available to Endless Sky players. The end result should be something like \endless-sky\plugins\, which in turn will contain that specific mod's data, images, and sounds folders, and possibly readme and copyright info. ~/Library/ApplicationSupport/endless-sky/plugins.Content/Resources/plugins/ (within the application bundle).%AppData%\ endless-sky\plugins\ which will result in something like C:\Users\\AppData\Roaming\endless-sky\plugins\.plugins\ (in the same folder as the Endless Sky executable).It single-handedly lets you explore systems guarded by much bigger enemies than you can take on directly, and it makes scouting, smuggling, and blockade running missions (or really any mission where shooting isn't required) downright trivial.Installing mods is simple: place the folder containing the mod files in a folder labeled "plugins" in one of the following locations, depending on your operating system.
#Endless sky ships generator#
It works on everyone, and the only penalty to using it (other than not being able to fire weapons) is a small drain on energy and fuel which ramscoops and a decent generator can counteract. The Cloaking Device obtained as part of the Free Worlds Reconciliation story.This starts getting costlier to pull off in story missions towards the end of and after the Free Worlds storyline (and in the future the Republic and Syndicate storylines), thanks to missions beginning to require the use of jump drives, who are considerably harder to acquire in any numbers than crew and a fleet of 20-ish captured pirate warships, but costlier does not mean impossible. As a result, you can bring a fleet of 20-some-odd captured pirate warships with only default equipment down on any enemy fleet and wipe them out with sheer numbers. Unlike Escape Velocity, there's no hard limit to the amount of escort ships you can employ as long as you can afford the associated crew costs, and crew are cheap as long as you only need them for a day's worth of fighting.